Conquer the Fire Temple
Assassins are designed with low defense, high evasion and strong melee attack. It is widely acknowledged that they are the main damage producers. When V1.5 was updated, Assassins HP was augmented greatly with the help of Cronous gold advanced equipment and Chanters buffs, thus they can also act as main tanks or off-tanks aside f Aion causing damage. Still, they cannot cause continuous damage. As a result, the number of Gladiators and Assassins has been increasing sharply and each class function is not determined clearly. The 2.0 should pay attention to improving this aspect. In V1.5, ancient relics were added in the Abyss system where Abyss Points can only be gained through racial wars, but they were also updated in instances, so players can even acquire Abyss equipment by only lingering on instances.
In a word, Templers only simply act as a GPS class. The easiest way of boosting Templers is to increase their hatred value or to strengthen monsters, so other classes cannot take the place of their tank role. Gladiators that could equip various weapons were off-tanks originally. However, after the two-handed weapons became common, they began to deal massive damage and control hatred. Plus, in possession of high defense as well as AOE skills, they are able to protect healing classes in most cases.