HP weapons are favored here as well, but many choose swords
Temple Knights - The Temple Knights (TK) is the most "PVE-iest" of the tank classes. In Player vs. Environment, he is THE best field Area of Effect (AoE) tank, with 360 degree shield blocking, high block and evade Last Chaos Gold rate due to DEX, and high speed to outrun the big nasties.
The HP is about in the middle of the Shillien Knights and the Human Knights; not bad, but not exactly great. HP weapons are favored here as well, but many choose swords and focus weapons.
The healing cubic keeps him going slightly longer and keeps mana consumption down a tiny bit for his party, but is generally considered not really useful most of the time.
The Temple Knight has a toggle that improve his ability to fight/tank undead which consumes very little mana, but is really only help in PvE. Guard Stance, the MP-abusing toggle that provides tons of P. Def, was often described as the main reason behind being a TK.
However, with the gift of this skill to SKs, it’s no longer as big of a selling point. In small parties, the ability to self-heal very high level bleeds and poisons comes in handy every now and then.
A slowed enemy is a dead enemy. TKs who forget this important skill are really reducing their chances in PvP; both their own and their side’s.