The geography of Albion is varied and rolling, and is home to many dangerous creatures
Geography of Albion: The center of culture and government in Albion is the city of Camelot, the former seat of the throne of Arthur. From there knight gold stretch the forests and plains of the Realm: to the west of Camelot lie huge plains, deep dark forests, trackless swamps, and haunted hills.
To the north loom the mountains of Snowdonia, and frontier lands, dangerous and unpredictable. The geography of Albion is varied and rolling, and is home to many dangerous creatures.
Especially of note are the disturbing stories of the legions of undead Roman soldiers, long in their graves, now raised to walk the land once more? More mundane creatures lie in wait for the unwary traveler of the Realm, grown ever more bold in the years since Arthur's demise.
Join Albion in their Quest for Supremacy!
For those who choose to join the fight to reclaim Arthur's glory, Albion has much to offer the intrepid adventurer.
Albion specializes in a diverse mix of player classes; from doughty weapon-users to magicians of many types, to Clerics to longbow-proficient Scouts - these and more rally in defense of the Realm.
Hibernia: Hibernia, closest to nature and magic of all the Realms, brings a potent ability to channel for forces of magic and unleash its destructive force on their enemies. Human Celts and the almost-giant Firbolg live in close harmony with forest, glen, and all nature's creations.