The wow gold game should be in defeating the boss.
You should be able to get most of the buffs and debuffs you really need in a number of different raid configurations, and ideally even taking two players of the exact same spec won't feel like a mistake. The wow gold game should be in defeating the boss, not assembling the group.All of the User Interface changes in 3.2.2 to the Battleground queuing system are to help address matches starting with uneven numbers on each team. These changes may not fully address the situation, but in that case we have some other possible solutions we can implement further down the road.That's highly unlikely. We'd rather exhaust every measure possible -- which we have not as of yet -- to get the matches even rather than just concede that it can't be done and implement something like Tenacity as a result. Tenacity can be controversial and isn't designed for instanced PvP. Besides, I doubt most players would like to see Battlegrounds arbitrarily balanced by a buff rather than by numbers of players on each team.The timing of BlizzCon next to the priest Q&A made conducting a short follow-up Q&A difficult. With all of the recent announcements coupled with the 3.2.2 testing process, we're looking to start another round of class Q&A's in the near future. We don't have a class order yet, but it shouldn't be the same as the last one. We're in the process of discussing ways of improving the Class Q&A Series, looking at what worked well the first time and what didn't.Scourge Strike does appropriate damage given that it ignores all armor.