WOW GOLD players can probably find my previous comments relatively easily.
You may as well have the ability to pull mobs great in the wild when you need to separate one or two from a congested area, but most of the time, that won't work in an instance. As usual, you are going to get all mobs because they are linked in an instance if you pull one. So you are forced to work as a team where a Mage sheeps right after a Rogue saps, and then you pull whatever is left. If your Hunter is any good they can trap another one and now your tank and healer only have to worry about 1 poor little dead elite walking with the fury of a Rogue coming in from behind and a nice fat fireball in his face, and a ravager tearing his eyes out.Blizzard has been warning that there are several changes coming to tanking and its mechanics. Today in the forums Ghostcrawler discussed two of the changes. First up is the discussion around block for Warriors and Paladins.WOW GOLD players can probably find my previous comments relatively easily. We think block needs to mitigate much more incoming damage per hit, but to make that change we would also need to lower tank avoidance across the board and prevent every hit from being blocked. To make Prot tanking more interesting, we have allowed block to become too much of a DPS stat. In retrospect, we'd rather it remained a mitigation stat and that Strength was pushed up as the big warrior and paladin DPS stat. You shouldn't overly worry about out scaling content.