WOW GOLD players want to get that feel in all the trees.
Trauma is not particularly interesting, but it's an important group buff which makes it marginally more interesting that a talent that just passively improves your own damage.Something like Deep Wounds is tough. It's pretty passive but it's also pretty iconic for the Arms tree.If crit chances are lower in Cataclysm, and they will be, then it's not the no-brainer it is today, but I still can't imagine an Arms build without it.Ultimately, what we want to do is just give players a lot more flexibility in how they talent. Some of the trees currently have a "cookie cutter" spec that says something like "Spend the last 3 points wherever you want." WOW GOLD players want to get that feel in all the trees, and hopefully with more like 5-8 points spent wherever you want. We also want to make sure you aren't able forced to skip over the utility talents just to get the +damage, healing or survival talents.My comments above somehow got twisted into "We want DKs to be OTs and not MTs." My actual post was that warriors are the most common MTs in progression-oriented guilds and my suspicion is that DKs are the most common OTs, though I acknowledged that I did not have the data to back that second part up.Now you can't have it two ways here.You can't say "DKs are so terrible that they can only OT," while at the same time saying "Guilds use warrior MTs even though they're terrible because they are either ignorant (unlikely) or stubborn (possible)."