Wow gold players must do most of the quests on both islands.
There is a 1.5 second casting time, but that's short enough to allow Warriors and other melee characters to cast it on themselves in the middle of a one-on-one fight. This can shorten your downtime in PvE or allow you to get a second wind in a PvP fight, but there is a three minute cooldown, so it won't be useful to you in every fight.At most cases, the Draenei start in Azuremyst Isle, in the extreme northwestern corner of Kalimdor, near the starting zone for Elves. The early quests revolve around attempting to reverse the damage caused by the numerous crystals which fractured off of the Exodar as it crashed; many of them have leaked energy into the environment, corrupting the surrounding flora and fauna. As you progress through to the second island of the Draenei, Bloodmyst Isle, you'll start dealing with Blood Elf spies who have infiltrated the island and whom are attempting to draw power from the crystals themselves. Unfortunately, like Darnassus, it is a bit remote from the other Alliance capitals of Ironforge and Stormwind, and thus will not likely be a prime destination for most players when they're strong enough to leave the islands.On the hand, wow gold players must do most of the quests on both islands, cover the final quests involving the Vector Coil and the elite Blood Elves there, you should find yourself at or around level 18 or 19 and strong enough to travel south to Darkshore via the ship that docks south of the Exodar and do some of the quests there, if you like, or simply skip straight to Ashenvale and quest there.